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- Amiga Arena Interview
- ---------------------
-
- Developer: Nogfx
- Software: FlashNG, ScummVM Amiga68k port
- Homepage: http://nogfx.free.fr/flash (FlashNG Support page)
- http://www.sebelinteractive.de/scummvm/ (ScummVM Amiga)
- Mail: nogfx@free.fr
-
-
-
- *Please introduce yourself to the readers!*
- My name is Nicolas Ramz (Nogfx).
- I'm a 21 years old and I study Mathematics/Computing in Clermont-Ferrand
- (center of FRANCE).
-
-
- * When did you start working with the Amiga?*
- I first bought an A500 in 1989: this was my very first computer
- and I only used it to play games. Just after the fall of
- Commodore I really believed in a comeback of the Amiga so
- I bought an A1200 and started to program in BlitzBasic.
-
- *Which Amiga model do you own*
- A1200/030 and A2000B
-
- *Which version of the operating system is running on your computer?*
- AmigaOS 3.1(1200) and AmigaOS 1.3 (2000)
-
- *Which software are you developing?*
- I'm currently most working on an Amiga68k ScummVM port.
-
- *Can you tell us what your software is about?*
- ScummVM is an open-source interpreter for the so-called Scumm scripts
- used in old LucasArts games: with this program, one can finally play great
- games such as Day of The Tentacle on the Amiga.
-
- FlashNG is a small portable Arkanoid clone (currently available for Amiga,
- MS/DOS and Win9x)
-
- *What has created the idea in you to continue developing your software?*
- Well, I always wanted to develop games... especially adventure games.
- After finishing the Windows port of FlashNG, I heard of ScummVM but
- unfortunately, no one wanted to make an AGA port of it: thinking it
- would be too slow. I was convinced AGA was not that slow in 320x200 so
- I started to port it...
-
- *How long has the development taken so far?*
- My first program is a small tool for Aminet CDs called "DreamCDGuide".
- The first version (written in BlitzBasic) has been released in 1997.
- One or two years later I released a new version re-written in C/MUI.
-
- I also commited some changes to the StrICQ GUI but the first "real" project
- I worked on is FlashNG.
-
- The original Turbo-Pascal MS/DOS version of FlashNG was written 2 years ago.
- The Amiga/FreePascal port only took me a couple of days. It then took me a
- lot of time to rewrite it into C (actually, I was learning C at the same
- time I was porting FlashNG from Pascal to C).
-
- Thanks to the work I already did in FlashNG, I have been able to make ScummVM
- work under AGA into one day and it took me about 2 weeks to make it really
- usable. But if I add the time used to download and configure GCC it is a
- LOT MORE than that !
-
- *Which software are you using for developing?*
- GCC (AmigaOS) and LCC (Win32)
-
- *For which system (AmigaOS, AmigaDE, MorphOS) are you developing?*
- For AmigaOS 3.1
-
- *Which OS will you support in the future?*
- I don't know: I will choose what OS to support when they are released.
-
- *What can we expect of future versions?*
- ScummVM: it depends on the time I'll have to work on it...
- Sound support in Amiga version of FlashNG.
-
- *Don't you lose the fun and the interest in programming if you see the
- small amount of feedback you get from the small Amiga market?*
- The Amiga/AmigaOS has a really "clean" and compact design: I'm still working
- with it because I like it and because I easily learn a lot of things
- (unlike when working on OSs such as Win or Linux).
- If I wanted to have some feedback I would not program for Amiga anymore.
-
- * Do you receive enough feedback for your software?*
- Considering the time I spend working on it, I don't receive enough feedback.
- But considering the Amiga "market", I think it's not so bad: I have been
- impressed by the feedback I received for ScummVM_AGA.
-
- *When did you last use your Amiga?*
- I'm using it to answer this Interview.
-
- *Which software did you last buy for your Amiga?*
- The last soft I bought is a game: Shadow of the Third Moon.
-
- *Which software do you still use?*
- DOpus, C Compilers and IBrowse
-
- *Which hard/software are you planning to buy?*
- Nothing. I'm waiting for something different than those PC/Macs, not
- something
- /superior /compared with everything else: I know it is not possible but at
- least something /different/.
- If nothing is released, one day, I'll have to switch to Pc/Mac...
-
- *Do you believe in a comeback of Amiga?*
- Please don't blame me... I think it's really too late: the AmigaOS is a great
- OS but lacks a lot of things such as Memory Protection, Ressource tracking
- (which implies a total rewrite of the kernel) and "Multimedia" apps.
- => It will take a long time to add these functionalities to the actual AmigaOS
- (and I am not talking about drivers issues...).
-
- MorphOS seems to be the closest to achieve this but I don't think they have
- the ressources (in terms of Money and Skilled people) to make the Amiga comeback.
-
- As for the AmigaDE, I don't know what market they are targeting with their
- small PD-Quality games. In two years they only released a modified Tao/Elate
- kernel: they'll have to do a lot more to make the Amiga comeback...
-
- *Your final words for the readers?*
- Continue to Support the Amiga Developers and instead of wasting time
- saying "Windows Suc...", take a compiler and write Amiga apps...
-
- Regards,
- Nogfx.
-
- © Amiga Arena 2/2002
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-